AU-TECH / game factory

Market signals.
Playable proof.

One living catalog from first research to final verdict. See what entered the factory, what became playable, and what we deliberately chose not to build.

Explore Ideas 5 ideas tracked / 4 playable

Presentation-ready ideas and playable prototypes share one evidence trail. Open a card for its design package, or jump straight into anything playable.

5ideas tracked
5all factory records
4playable now
4awaiting verdict

LABDESIGNPLAYSHIP

Prototype live

Pulsepath

72/ 100 score

Draw a route through a changing grid, then commit the signal and watch each phase gate accept or reject the path on its arrival beat.

2026-08-pulsepath-en-us phase-gated-route-puzzle2Dportrait
LABDESIGNPLAYSHIP

Prototype live

Connect Four

Unscored

Drag across the board and release to drop a disc. Discs stack from the bottom. Line up four in any direction before the opponent does.

pipeline archive grid-board2Dportrait
LABDESIGNPLAYSHIP

Prototype live

Layerline

71/ 100 score

Flip layered circuit panels; every flip changes both physical access and electrical routing.

2026-08-layerline-en-us custom-spatial-logic2Dportrait
LABDESIGNPLAYSHIP

Prototype live

Chain Reaction

Unscored

Tap a cell to drop an orb. Fill a cell past its neighbour count and it bursts into every neighbour, flipping them to your colour and setting off cascades. Take every orb on the board to win.

pipeline archive grid-board2Dportrait
LABDESIGNPLAYSHIP

Idea rejected

Pin & Bloom

89/ 100 score

Release color-coded screw-pins in the right order to restore tiny botanical machines that bloom when solved.

2026-08-screw-puzzle-en-us
Stage 0 Open idea