Concept revise
Arrow Orbit
Tap a free arrow, then rotate the entire board one quarter-turn before the next tap.
AU-TECH / game factory
One living catalog from first research to final verdict. See what entered the factory, what became playable, and what we deliberately chose not to build.
The whole factory
Presentation-ready ideas and playable prototypes share one evidence trail. Open a card for its design package, or jump straight into anything playable.
Concept revise
Tap a free arrow, then rotate the entire board one quarter-turn before the next tap.
Prototype live
Tap a free arrow off a flat 2D board; every successful release removes exactly one arrow and advances one shared compass exactly one quarter-turn, rotating the effective direction of every remaining arrow; blocked taps neither remove nor rotate.
Prototype live
Flip layered circuit panels; every flip changes both physical access and electrical routing.
Prototype live
Draw a route through a changing grid, then commit the signal and watch each phase gate accept or reject the path on its arrival beat.
Idea rejected
Sort fasteners to assemble a growing mechanical garden across short daily boards.
Idea rejected
Release color-coded screw-pins in the right order to restore tiny botanical machines that bloom when solved.
Concept revise
Disassemble and repair friendly household mechanisms using a visible 2D dependency graph.