AU-TECH / idea dossier

Orbit Bloom

Flip a tiny comet's orbit direction to approach crystal blooms from their marked polarity; every successful bloom rotates the shared hazard field before the next catch.

Current state
Pipeline stage
Advisory score
Package

Market evidence

Claims, not guesses.

Open a claim to inspect its source, freshness, confidence, counter-evidence, and known unknowns.

Game design document

Player promise

UX flow

Every player-facing state.

Visual direction

World language.

The written Art Bible and visual brief establish the intended style; visual QA is reported separately.

Visual brief

Design language

Art Bible

Art direction

Validation

What machines checked.

Structural checks never claim subjective art quality. Visual acceptance is an independent, hash-bound review.

Source package

Immutable snapshots

Version history.

Complete dossier text Markdown · JSON

Overview

Title
Orbit Bloom
Pitch
Flip a tiny comet's orbit direction to approach crystal blooms from their marked polarity; every successful bloom rotates the shared hazard field before the next catch.
State
prototype-live
Pipeline stage
Stage 2
Advisory score
83 / 100
Evidence integrity
100 / 100
Run
2026-08-orbit-bloom-en-us
Current revision
4
Prototype
/games/orbit-bloom/
Tags
hyper-casual-polarity-orbit-arcade, 2D, portrait, legacy validation
Updated
2026-09-05T10:30:34.826Z

Market evidence claims (0)

No indexed market evidence is attached yet.

Game design document

# Orbit Bloom — GDD v0.1 ## Promise Flip a glowing comet around a crystal garden. Catch blooms from the correct direction, avoid thorns, and survive long enough to beat your run score. ## Core loop 1. The comet moves continuously on one closed circular orbit. 2. Tap, click, Space, or Enter to reverse direction. 3. Each bloom has a visible arrow/polarity. Touching it from the wrong direction gives a blocked cue; touching it from the matching direction collects it. 4. A successful collect increments score and advances one shared field phase, visibly rotating the bloom/thorn arrangement. 5. Touching a thorn ends the run. A timer ends a successful session at 30 seconds. 6. Restart begins a fresh in-memory session. ## Content Stage 2 is a `sandbox`: one complete 30-second session with deterministic spawn grammar, readable hazards, escalating speed, score, restart, and result feedback. It has no fake levels and persists no state. ## Accessibility and controls The flip action has a 48px+ button, canvas pointer fallback, Space/Enter keyboard input, visible polarity arrows, text status, color-plus-shape feedback, reduced-motion CSS, and a replayable FTUE. ## Non-goals No account, cloud save, ads, in-app purchases, external dependencies, physics engine, or audio in the technical prototype.

UX flow

# Orbit Bloom — UX flow 1. Fresh visit opens the three-step FTUE: goal, flip input, and bloom/thorn success-failure. 2. Skip or Start practice closes the FTUE; the game remains idle until the first real flip. 3. Main play keeps Hub, How to Play, score, timer, phase, orbit, flip control, and restart visible. 4. Matching bloom shows a cyan pulse and score increment. Wrong-direction bloom shows a coral blocked cue without removing the bloom or changing phase. 5. Thorn contact or timer completion opens a result panel with score and Restart Run. 6. How to Play can replay the FTUE during the current visit; reload always starts at FTUE.

Visual brief

# Orbit Bloom — visual brief Use a flat top-down space-garden instrument: deep indigo background, a warm geometric sun, a thin cyan orbit ring, a cyan comet with a soft trail, pastel crystal blooms, and coral thorn arcs. The orbit is the primary composition; do not use a 3D camera, card-heavy HUD, or illustrated text in the gameplay surface. Bloom direction is shown by a small chevron and mirrored shape treatment; thorn hazards use segmented spikes and a coral glow. The phase shift is a brief ring pulse and a small rotation tick around the sun.

Art Bible

# Orbit Bloom — Art Bible v0.1 ## Shape language Use circles, arcs, diamonds, petals, and crisp chevrons. Every gameplay token is code-native. The reference image is mood and composition only; it is never rendered as UI. ## Palette - Void `#070A2D` - Orbit cyan `#65E6FF` - Sun amber `#FFC857` - Bloom mint `#71E3B0` - Bloom lavender `#B693FF` - Bloom rose `#FF8DB3` - Thorn coral `#FF6B6B` - Ink `#F5F6FF` ## Reference `art-bible/orbit-bloom-master.png` is a generated top-down composition reference for the sun, orbit, comet, blooms, thorns, glow hierarchy, and contrast roles.

Validation results

Gate summary

Schema
Legacy-compatible validation
Package hash
b166bc6e776e965c2f60f7202bbfd543d496d5faa900231d551f665eaa14ffa6
Machine structure
Passed
Visual boards
Not attached
Visual QA
Accepted

Design coverage

Orientations
None recorded
Logical layouts
None recorded
Output dimensions
None recorded
Screens
None recorded
Important states
None recorded
Mechanics
None recorded
Accessibility
None recorded

History

Status history

  • 2026-08-11T12:11:42.547Z: prototype-live (catalog sync)

Immutable revisions (4)

Revision 4
Hash
281a593d82d4be01f9448712f56788705f47431abbc9337543dd2383068662e8
Created
2026-09-05T10:30:34.826Z
Release
2.5.3
Build
a56a182 2026-09-05 12:33Z
Change summary
Released a dependency-free Orbit Bloom sandbox prototype with polarity-marked blooms, shared phase shifts, thorn hazards, fresh FTUE, and touch/mouse/keyboard controls.
Title
Orbit Bloom
Pitch
Flip a tiny comet's orbit direction to approach crystal blooms from their marked polarity; every successful bloom rotates the shared hazard field before the next catch.
State
prototype-live
Stage
2
Score
83
GDD excerpt
Flip a glowing comet around a crystal garden. Catch blooms from the correct direction, avoid thorns, and survive long enough to beat your run score.
Art excerpt
Use circles, arcs, diamonds, petals, and crisp chevrons. Every gameplay token is code-native. The reference image is mood and composition only; it is never rendered as UI.

Source files:

  • idea-lab/outputs/2026-08-orbit-bloom-en-us/00-brief/research-brief.md (source-brief, sha256 6b6d78ec1d36e3e70b98b9a048c47f8a47252af25b6ac3d8719e25be60e70ebc)
  • pipeline/orbit-bloom/design/art-bible.md (art-bible, sha256 0c8a6d9fd3a624b8b89d4ee411809f72eb4492408a0b9aa33b0a93e60ebab98e)
  • pipeline/orbit-bloom/design/art-bible/orbit-bloom-master.png (visual-output, sha256 90ac820686e235a6581c244868160279081db2e4585e9defc1e1495b72f0f52a)
  • pipeline/orbit-bloom/design/asset-manifest.json (asset-manifest, sha256 c20742b3c94c78864557c35cc2de70dd30435bf4b0d835ba49801ff5fecefd4e)
  • pipeline/orbit-bloom/design/gdd.md (gdd, sha256 e1fe960103cace31afcc7ab9b4eaf2e8399d7b95e77131a0672e8cf148b619fc)
  • pipeline/orbit-bloom/design/image-prompts/orbit-bloom-master.txt (prompt, sha256 e20ffbc73be441af47be4fb14d7247207044ce83c094a639cdb4afad481f236c)
  • pipeline/orbit-bloom/design/ux-flow.md (ux-flow, sha256 f44b930db7d2f4d62a4859ccab97d875d2eb840f7c8b728a84ecc6ea958be3dc)
  • pipeline/orbit-bloom/design/visual-brief.md (visual-brief, sha256 f32056768aecc9125ea47ddb3de1a8e256182a2b94050ccfe03d640eea39b15a)
Revision 3
Hash
de8a6b6111ac9ee8af2b99beebad48a8019cd983f0aab27f09335300c5cd1602
Created
2026-08-11T12:11:42.547Z
Release
2.0.5
Build
0d95bca 2026-08-19 16:14Z
Change summary
Released a dependency-free Orbit Bloom sandbox prototype with polarity-marked blooms, shared phase shifts, thorn hazards, fresh FTUE, and touch/mouse/keyboard controls.
Title
Orbit Bloom
Pitch
Flip a tiny comet's orbit direction to approach crystal blooms from their marked polarity; every successful bloom rotates the shared hazard field before the next catch.
State
prototype-live
Stage
2
Score
83
GDD excerpt
Flip a glowing comet around a crystal garden. Catch blooms from the correct direction, avoid thorns, and survive long enough to beat your run score.
Art excerpt
Use circles, arcs, diamonds, petals, and crisp chevrons. Every gameplay token is code-native. The reference image is mood and composition only; it is never rendered as UI.

Source files:

  • idea-lab/outputs/2026-08-orbit-bloom-en-us/00-brief/research-brief.md (source-brief, sha256 961a3aa5430fae7c6b75eda874994d84ad8b6c70534d72969f08ebf402a0b8d6)
  • pipeline/orbit-bloom/design/art-bible.md (art-bible, sha256 16bfc81965b25595d23274b570b70012ce9f867bef0e67514c2ebde57415ea5a)
  • pipeline/orbit-bloom/design/art-bible/orbit-bloom-master.png (visual-output, sha256 90ac820686e235a6581c244868160279081db2e4585e9defc1e1495b72f0f52a)
  • pipeline/orbit-bloom/design/asset-manifest.json (asset-manifest, sha256 1d7b1dacb755a843746448c91ee182b9b54edcb8767331dd9953a80254dd9324)
  • pipeline/orbit-bloom/design/gdd.md (gdd, sha256 d3b28e0edcad8a396c0bd7494d57e442e72579195cfc8e3d18d538b0269ff45d)
  • pipeline/orbit-bloom/design/image-prompts/orbit-bloom-master.txt (prompt, sha256 e44bc7ff83a88919a967f2c4a5758e17fc88f78d1bd30895c9d85cfacea45a27)
  • pipeline/orbit-bloom/design/ux-flow.md (ux-flow, sha256 0edc8d9eb5c871c857bc15b4911b8ec6e204a91ed9867fed6e939107f5ad8aff)
  • pipeline/orbit-bloom/design/visual-brief.md (visual-brief, sha256 1553c625a157ee60298e6617b5c647b613ca26276317ebda7141973c4a74bd87)
Revision 2
Hash
b1b796da1984873ccdfce0a503967ed746ef8f08b950f81ba9e8ef094783ab8d
Created
2026-08-11T12:11:42.547Z
Release
2.0.1
Build
f6df611 2026-08-19 04:53Z
Change summary
Released a dependency-free Orbit Bloom sandbox prototype with polarity-marked blooms, shared phase shifts, thorn hazards, fresh FTUE, and touch/mouse/keyboard controls.
Title
Orbit Bloom
Pitch
Flip a tiny comet's orbit direction to approach crystal blooms from their marked polarity; every successful bloom rotates the shared hazard field before the next catch.
State
prototype-live
Stage
2
Score
83
GDD excerpt
Flip a glowing comet around a crystal garden. Catch blooms from the correct direction, avoid thorns, and survive long enough to beat your run score.
Art excerpt
Use circles, arcs, diamonds, petals, and crisp chevrons. Every gameplay token is code-native. The reference image is mood and composition only; it is never rendered as UI.

Source files:

  • idea-lab/outputs/2026-08-orbit-bloom-en-us/00-brief/research-brief.md (source-brief, sha256 961a3aa5430fae7c6b75eda874994d84ad8b6c70534d72969f08ebf402a0b8d6)
  • pipeline/orbit-bloom/design/art-bible.md (art-bible, sha256 16bfc81965b25595d23274b570b70012ce9f867bef0e67514c2ebde57415ea5a)
  • pipeline/orbit-bloom/design/art-bible/orbit-bloom-master.png (visual-output, sha256 90ac820686e235a6581c244868160279081db2e4585e9defc1e1495b72f0f52a)
  • pipeline/orbit-bloom/design/asset-manifest.json (asset-manifest, sha256 1d7b1dacb755a843746448c91ee182b9b54edcb8767331dd9953a80254dd9324)
  • pipeline/orbit-bloom/design/gdd.md (gdd, sha256 d3b28e0edcad8a396c0bd7494d57e442e72579195cfc8e3d18d538b0269ff45d)
  • pipeline/orbit-bloom/design/image-prompts/orbit-bloom-master.txt (prompt, sha256 e44bc7ff83a88919a967f2c4a5758e17fc88f78d1bd30895c9d85cfacea45a27)
  • pipeline/orbit-bloom/design/ux-flow.md (ux-flow, sha256 0edc8d9eb5c871c857bc15b4911b8ec6e204a91ed9867fed6e939107f5ad8aff)
  • pipeline/orbit-bloom/design/visual-brief.md (visual-brief, sha256 1553c625a157ee60298e6617b5c647b613ca26276317ebda7141973c4a74bd87)
Revision 1
Hash
aff04fc8d8467aed85e41e4cee0da14af51589c925fcd6498bd3780182260715
Created
2026-08-11T12:11:42.547Z
Release
1.1.8
Build
1cf3827 2026-08-11 12:18Z
Change summary
Released a dependency-free Orbit Bloom sandbox prototype with polarity-marked blooms, shared phase shifts, thorn hazards, fresh FTUE, and touch/mouse/keyboard controls.
Title
Orbit Bloom
Pitch
Flip a tiny comet's orbit direction to approach crystal blooms from their marked polarity; every successful bloom rotates the shared hazard field before the next catch.
State
prototype-live
Stage
2
Score
83
GDD excerpt
Flip a glowing comet around a crystal garden. Catch blooms from the correct direction, avoid thorns, and survive long enough to beat your run score.
Art excerpt
Use circles, arcs, diamonds, petals, and crisp chevrons. Every gameplay token is code-native. The reference image is mood and composition only; it is never rendered as UI.

Source files:

  • pipeline/orbit-bloom/design/art-bible.md (art-bible, sha256 16bfc81965b25595d23274b570b70012ce9f867bef0e67514c2ebde57415ea5a)
  • pipeline/orbit-bloom/design/art-bible/orbit-bloom-master.png (reference-image, sha256 90ac820686e235a6581c244868160279081db2e4585e9defc1e1495b72f0f52a)
  • pipeline/orbit-bloom/design/gdd.md (gdd, sha256 d3b28e0edcad8a396c0bd7494d57e442e72579195cfc8e3d18d538b0269ff45d)
  • pipeline/orbit-bloom/design/ux-flow.md (ux-flow, sha256 0edc8d9eb5c871c857bc15b4911b8ec6e204a91ed9867fed6e939107f5ad8aff)
  • pipeline/orbit-bloom/design/visual-brief.md (visual-brief, sha256 1553c625a157ee60298e6617b5c647b613ca26276317ebda7141973c4a74bd87)

Source package files (6)

artifacts/image-prompts/orbit-bloom-master.txt

text/plain; charset=utf-8, 362 bytes · https://autechsolutions-game-factory.pages.dev/ideas/orbit-bloom/files/artifacts/image-prompts/orbit-bloom-master.txt

Square top-down flat 2D gameplay reference for a hyper-casual arcade game: a luminous cyan comet
orbits a warm amber sun, crystal blooms sit on a thin orbital ring, and coral thorn arcs create
hazards. Deep indigo space-garden background, crisp geometric petals, small chevrons for direction,
soft glow, no text, no UI, no logo, no watermark, no 3D perspective.

validation/asset-manifest.json

application/json, 584 bytes · https://autechsolutions-game-factory.pages.dev/ideas/orbit-bloom/files/validation/asset-manifest.json

{
  "version": 1,
  "status": "complete",
  "model": "gpt-image-2",
  "assets": [
    {
      "id": "orbit-bloom-master",
      "path": "art-bible/orbit-bloom-master.png",
      "kind": "reference-image",
      "source": "generated",
      "usage": "visual direction only",
      "prompt": "image-prompts/orbit-bloom-master.txt",
      "output": "art-bible/orbit-bloom-master.png",
      "qa": "passed 2026-08-11: top-down flat-2D orbit; deep indigo field; warm central sun; cyan comet; crystal blooms; coral thorn arcs; no text or UI"
    }
  ],
  "productionBoundary": "Gameplay and UI are code-native; the raster is a reference image only."
}