AU-TECH / idea dossier

Pulsepath

Draw a route through a changing grid, then commit the signal and watch each phase gate accept or reject the path on its arrival beat.

Current state
Pipeline stage
Advisory score
Package

Market evidence

Claims, not guesses.

Open a claim to inspect its source, freshness, confidence, counter-evidence, and known unknowns.

Game design document

Player promise

UX flow

Every player-facing state.

Visual direction

World language.

The written Art Bible and visual brief establish the intended style; visual QA is reported separately.

Visual brief

Design language

Art Bible

Art direction

Validation

What machines checked.

Structural checks never claim subjective art quality. Visual acceptance is an independent, hash-bound review.

Source package

Immutable snapshots

Version history.

Complete dossier text Markdown · JSON

Overview

Title
Pulsepath
Pitch
Draw a route through a changing grid, then commit the signal and watch each phase gate accept or reject the path on its arrival beat.
State
prototype-live
Pipeline stage
Stage 2
Advisory score
72 / 100
Evidence integrity
77 / 100
Run
2026-08-pulsepath-en-us
Current revision
4
Prototype
/games/pulsepath/
Tags
phase-gated-route-puzzle, 2D, portrait, legacy validation
Updated
2026-09-05T10:30:34.827Z

Market evidence claims (0)

No indexed market evidence is attached yet.

Game design document

# Pulsepath GDD v0.1 ## Product promise Drag the route. Read the beat. Release the pulse. Route a signal through phase gates that only open on their matching arrival beat. ## Core rules 1. The board is a deterministic orthogonal grid with a source, receiver, open cells, walls, and phase gates. 2. A route is a non-repeating chain of adjacent open cells beginning at the source. 3. Each new cell advances the visible beat by one. 4. Cyan gates accept even arrival beats; amber gates accept odd arrival beats. 5. Releasing resolves the route in order. A gate mismatch fails at that gate and leaves the route editable. 6. Reaching the receiver with every gate accepted wins the board. ## Content The prototype contains 50 reachable boards from four deterministic templates. The production target is 120 boards across six gate and obstacle families, with no procedural difficulty claims until a solver verifies each board. ## UX and safety Mobile-first portrait, one-thumb drag, no document scroll, high-contrast gate colors plus parity labels, mouse/click and keyboard fallbacks for web/desktop, reduced-motion-safe CSS, and a replayable FTUE. No ads, accounts, or network are required by the core loop.

UX flow

# Pulsepath UX flow 1. **Title shell** — Play, level selector, How to Play, muted procedural sound toggle. 2. **FTUE** — three steps: goal, drag-and-release-to-route with click/keyboard fallback, then gate success/failure feedback. 3. **Board** — source, receiver, walls, phase gates, route, beat counter, Clear, Hint; release commits the pulse. 4. **Failure** — route remains visible; the failed gate is named and the player can revise. 5. **Success** — pulse trail completes, board number advances, Replay and Next appear. 6. **Level selector** — 50 deterministic buttons with completion state. First-run completion is persisted only after the first valid route extension, never merely by opening or dismissing the FTUE.

Visual brief

# Pulsepath visual brief Use a dark instrument-panel field with a warm receiver and cool signal. The board should read as a physical grid, but all mechanic information is code-native: wall cells, route line, beat badges, and gate parity labels. Cyan means even, amber means odd; the label remains visible so color is not the only cue. Motion is short, reversible, and subordinate to the route decision.

Art Bible

# Pulsepath Art Bible v0.1 - Palette roles: midnight `#0B1020`, panel `#151D33`, cyan `#5AE6D2`, amber `#FFC857`, coral `#FF7B7B`, paper `#F3F7FA`. - Shape language: rounded squares, ring gates, 4px signal strokes, compact monospaced labels. - Camera: top-down portrait board, no perspective, no character layer. - Motion: signal travels in discrete beats; gate pulse is a ring expansion; failure uses a brief coral flash. - Negative references: no pipes that rotate independently, no city map, no block stack, no copied store iconography. - Reference image: `art-bible/pulsepath-master.png`.

Validation results

Gate summary

Schema
Legacy-compatible validation
Package hash
fc2374d3e94c315bdc857da5cd0264d5fc201a957ad932836555e0179630a5db
Machine structure
Passed
Visual boards
Not attached
Visual QA
Accepted

Design coverage

Orientations
None recorded
Logical layouts
None recorded
Output dimensions
None recorded
Screens
None recorded
Important states
None recorded
Mechanics
None recorded
Accessibility
None recorded

History

Status history

  • 2026-08-08T23:08:27Z: prototype-live (catalog sync)

Immutable revisions (4)

Revision 4
Hash
ed98d123498213d66ba9cfcfbf49c2a86e0184285c154aa0ebdd67f5ada6877b
Created
2026-09-05T10:30:34.827Z
Release
2.5.3
Build
a56a182 2026-09-05 12:33Z
Change summary
catalog sync
Title
Pulsepath
Pitch
Draw a route through a changing grid, then commit the signal and watch each phase gate accept or reject the path on its arrival beat.
State
prototype-live
Stage
2
Score
72
GDD excerpt
Drag the route. Read the beat. Release the pulse. Route a signal through phase gates that only open on their matching arrival beat.
Art excerpt
- Palette roles: midnight #0B1020, panel #151D33, cyan #5AE6D2, amber #FFC857, coral #FF7B7B, paper #F3F7FA. - Shape language: rounded squares, ring gates, 4px signal strokes, compact monospaced labels. - Camera: top-down portrait board, no perspective, no character layer. - Motion: signal travels in discrete beats; gate pulse is a ring expansion; failure uses a brief coral flash. - Negative references: no pipes t...

Source files:

  • idea-lab/outputs/2026-08-pulsepath-en-us/00-brief/research-brief.md (source-brief, sha256 d1dabc46376bf1006e068d35a4cc1d3af375f7cd0ed97d9b63a60267760c1f90)
  • pipeline/pulsepath/design/art-bible.md (art-bible, sha256 ec5db903564a64278d6b710713c58ad29322eb5f6941bec883bb0a756cea3c99)
  • pipeline/pulsepath/design/art-bible/pulsepath-master.png (visual-output, sha256 c199ac7a1c95695ed18bb1ace21661d8d5c0ca76d64e56a074fae3c316ff91a5)
  • pipeline/pulsepath/design/asset-manifest.json (asset-manifest, sha256 0096f31a691ac9611ab1a78a9d6fa6eb34614581d1dc2b8e8ce9ceabea7377d9)
  • pipeline/pulsepath/design/gdd.md (gdd, sha256 c923f85407c75c4e2471761913295f0e1a297fa0c87a0ef06fcfb3c3260e7fba)
  • pipeline/pulsepath/design/image-prompts/pulsepath-master.txt (prompt, sha256 1f9681c37d295e600a455ed0c78a1b1fab2b0fc7ff07ce75add34a685e572c79)
  • pipeline/pulsepath/design/ux-flow.md (ux-flow, sha256 c51de7308bf0fb2517eeefa38842ca4b9507b57fc9e5ba62fcdd54edb55e42b8)
  • pipeline/pulsepath/design/visual-brief.md (visual-brief, sha256 2a17f2d8659a7e385a5526e080b0a995e207039a584c23675cb14b8f191538fc)
Revision 3
Hash
cc6215bf9d8b16015505ab62bfcab62809795a613eb4a0dde1f1a0967c5e8f46
Created
2026-08-08T23:08:27Z
Release
2.0.5
Build
0d95bca 2026-08-19 16:14Z
Change summary
catalog sync
Title
Pulsepath
Pitch
Draw a route through a changing grid, then commit the signal and watch each phase gate accept or reject the path on its arrival beat.
State
prototype-live
Stage
2
Score
72
GDD excerpt
Drag the route. Read the beat. Release the pulse. Route a signal through phase gates that only open on their matching arrival beat.
Art excerpt
- Palette roles: midnight #0B1020, panel #151D33, cyan #5AE6D2, amber #FFC857, coral #FF7B7B, paper #F3F7FA. - Shape language: rounded squares, ring gates, 4px signal strokes, compact monospaced labels. - Camera: top-down portrait board, no perspective, no character layer. - Motion: signal travels in discrete beats; gate pulse is a ring expansion; failure uses a brief coral flash. - Negative references: no pipes t...

Source files:

  • idea-lab/outputs/2026-08-pulsepath-en-us/00-brief/research-brief.md (source-brief, sha256 1e4a2e555bc5422cf11023d152616f94e952ae6955c613a38d4d857e32da1369)
  • pipeline/pulsepath/design/art-bible.md (art-bible, sha256 4dbc24329907036e58c6b0fd490be2f9a6f6df55d16b17515a79206fedd44d60)
  • pipeline/pulsepath/design/art-bible/pulsepath-master.png (visual-output, sha256 c199ac7a1c95695ed18bb1ace21661d8d5c0ca76d64e56a074fae3c316ff91a5)
  • pipeline/pulsepath/design/asset-manifest.json (asset-manifest, sha256 ebf175c3a2517e22cc6dd3cc71867434d43fd142fc0cfcb352560d6b1244cbed)
  • pipeline/pulsepath/design/gdd.md (gdd, sha256 c85609a9e0349a7a0d1726144a3a1c997f1c8f24d5f3597883b8bd4c23ff7b10)
  • pipeline/pulsepath/design/image-prompts/pulsepath-master.txt (prompt, sha256 6cc4dfce957215233e7a3700303701c7463e00f9b85668c069b36c38cc97b707)
  • pipeline/pulsepath/design/ux-flow.md (ux-flow, sha256 2fd3e702b41454574040a17ac5ba1d17fd327095a330cb958edb133ea3d6b181)
  • pipeline/pulsepath/design/visual-brief.md (visual-brief, sha256 0a48fc23ceb77ddffbf421bb7a7cc1a447bb9a7ebeaa250415701f72d6ec23f9)
Revision 2
Hash
5d9c5a51d4a17b8f46c257eefdee57804f8650f7d1e3db335a235f562bbbd2a0
Created
2026-08-08T23:08:27Z
Release
2.0.1
Build
f6df611 2026-08-19 04:53Z
Change summary
catalog sync
Title
Pulsepath
Pitch
Draw a route through a changing grid, then commit the signal and watch each phase gate accept or reject the path on its arrival beat.
State
prototype-live
Stage
2
Score
72
GDD excerpt
Drag the route. Read the beat. Release the pulse. Route a signal through phase gates that only open on their matching arrival beat.
Art excerpt
- Palette roles: midnight #0B1020, panel #151D33, cyan #5AE6D2, amber #FFC857, coral #FF7B7B, paper #F3F7FA. - Shape language: rounded squares, ring gates, 4px signal strokes, compact monospaced labels. - Camera: top-down portrait board, no perspective, no character layer. - Motion: signal travels in discrete beats; gate pulse is a ring expansion; failure uses a brief coral flash. - Negative references: no pipes t...

Source files:

  • idea-lab/outputs/2026-08-pulsepath-en-us/00-brief/research-brief.md (source-brief, sha256 1e4a2e555bc5422cf11023d152616f94e952ae6955c613a38d4d857e32da1369)
  • pipeline/pulsepath/design/art-bible.md (art-bible, sha256 4dbc24329907036e58c6b0fd490be2f9a6f6df55d16b17515a79206fedd44d60)
  • pipeline/pulsepath/design/art-bible/pulsepath-master.png (visual-output, sha256 c199ac7a1c95695ed18bb1ace21661d8d5c0ca76d64e56a074fae3c316ff91a5)
  • pipeline/pulsepath/design/asset-manifest.json (asset-manifest, sha256 ebf175c3a2517e22cc6dd3cc71867434d43fd142fc0cfcb352560d6b1244cbed)
  • pipeline/pulsepath/design/gdd.md (gdd, sha256 c85609a9e0349a7a0d1726144a3a1c997f1c8f24d5f3597883b8bd4c23ff7b10)
  • pipeline/pulsepath/design/image-prompts/pulsepath-master.txt (prompt, sha256 6cc4dfce957215233e7a3700303701c7463e00f9b85668c069b36c38cc97b707)
  • pipeline/pulsepath/design/ux-flow.md (ux-flow, sha256 2fd3e702b41454574040a17ac5ba1d17fd327095a330cb958edb133ea3d6b181)
  • pipeline/pulsepath/design/visual-brief.md (visual-brief, sha256 0a48fc23ceb77ddffbf421bb7a7cc1a447bb9a7ebeaa250415701f72d6ec23f9)
Revision 1
Hash
616242b0bc96a6f4f8f885f8a712a16e86004d97d135dbbb5473adf87dfe38bb
Created
2026-08-08T23:08:27Z
Release
1.1.5
Build
40d5301 2026-08-10 19:04Z
Change summary
catalog sync
Title
Pulsepath
Pitch
Draw a route through a changing grid, then commit the signal and watch each phase gate accept or reject the path on its arrival beat.
State
prototype-live
Stage
2
Score
72
GDD excerpt
Drag the route. Read the beat. Release the pulse. Route a signal through phase gates that only open on their matching arrival beat.
Art excerpt
- Palette roles: midnight #0B1020, panel #151D33, cyan #5AE6D2, amber #FFC857, coral #FF7B7B, paper #F3F7FA. - Shape language: rounded squares, ring gates, 4px signal strokes, compact monospaced labels. - Camera: top-down portrait board, no perspective, no character layer. - Motion: signal travels in discrete beats; gate pulse is a ring expansion; failure uses a brief coral flash. - Negative references: no pipes t…

Source files:

  • pipeline/pulsepath/design/art-bible.md (art-bible, sha256 4dbc24329907036e58c6b0fd490be2f9a6f6df55d16b17515a79206fedd44d60)
  • pipeline/pulsepath/design/art-bible/pulsepath-master.png (reference-image, sha256 c199ac7a1c95695ed18bb1ace21661d8d5c0ca76d64e56a074fae3c316ff91a5)
  • pipeline/pulsepath/design/gdd.md (gdd, sha256 c85609a9e0349a7a0d1726144a3a1c997f1c8f24d5f3597883b8bd4c23ff7b10)
  • pipeline/pulsepath/design/ux-flow.md (ux-flow, sha256 2fd3e702b41454574040a17ac5ba1d17fd327095a330cb958edb133ea3d6b181)
  • pipeline/pulsepath/design/visual-brief.md (visual-brief, sha256 0a48fc23ceb77ddffbf421bb7a7cc1a447bb9a7ebeaa250415701f72d6ec23f9)

Source package files (6)

artifacts/image-prompts/pulsepath-master.txt

text/plain; charset=utf-8, 386 bytes · https://autechsolutions-game-factory.pages.dev/ideas/pulsepath/files/artifacts/image-prompts/pulsepath-master.txt

Use case: stylized-concept. Asset type: mobile puzzle game visual reference. Create a top-down portrait puzzle board where a luminous signal route crosses a compact grid and passes alternating cyan and amber phase gates. Deep indigo instrument panel, matte enamel, crisp geometric edges, no text, no characters, no logos, no watermark, original composition, readable at thumbnail size.