Use case: ui-mockup Asset type: mobile onboarding screen reference Input images: Image 1 is the authoritative gameplay master and locked visual reference Primary request: Create the first Refrain Garden onboarding screen: a simple full 3x4 orthographic night-garden board with one circle-glyph luminous seed, one matching sleeping flower, two large border anchors, and one short ghost ribbon. Show a single hand-trace gesture from anchor to anchor, four projected seed positions, a visible Skip action, an Accessibility shortcut, and Commit inactive until the valid endpoint is reached. This teaches a real puzzle, not a carousel. Style/medium: polished shippable 2D mobile UI matching Image 1, calm tactile pressed-paper garden with cyan current and warm flower Composition/framing: one edge-to-edge 9:20 portrait screen centered in output, no phone hardware; safe top copy, large central board, lower thumb action Text (verbatim): "DRAW A CURRENT", "Old currents return every breath.", "SKIP", "ACCESSIBILITY", "COMMIT" Source refs: SCR-ONBOARDING, ST-FRESH, M-RIBBON, M-PREVIEW, M-BREATH, M-BLOOM, E-SEED, E-FLOWER, E-ANCHOR, ENV-GARDEN, ENV-NIGHT, UI-TIMELINE, UI-PRIMARY, A-COLOR, A-MOTION, V-RIBBON, V-BLOOM Constraints: preserve Image 1 palette, glyph grammar, and flat grid; no menus carousel, characters, currency, ads, dialogue, perspective, extra entities, logos, or watermark