Use case: ui-mockup Asset type: gameplay state reference sheet for a GDD-bound Art Bible Input images: Image 1 is the authoritative Refrain Garden gameplay master and the locked style, palette, entity, grid, and UI reference Primary request: Create one 9:20 portrait implementation sheet divided into six equal, clearly separated mini-panels showing the same garden through DRAWING, PREVIEW, RESOLVING, LOADING, DISABLED, and INTERRUPTED states. DRAWING shows a snapped candidate with valid and invalid segments; PREVIEW shows Start/1/2/3/4 and projected seed trails; RESOLVING shows simultaneous cyan beat pulses; LOADING shows a non-interactive garden skeleton; DISABLED shows a slashed anchor and disabled Commit with labels; INTERRUPTED shows the last stable garden dimmed beneath a paused-recovery notice. Style/medium: realistic shippable 2D mobile UI state sheet matching Image 1 exactly; tactile indigo paper-light garden, crisp vectors, coral failures, warm blooms Composition/framing: one centered edge-to-edge 9:20 portrait sheet, no phone hardware; six stacked or 2x3 panels with enough separation to read state differences Text (verbatim): "DRAWING", "PREVIEW", "RESOLVING", "LOADING", "DISABLED", "INTERRUPTED", "START", "1", "2", "3", "4" Source refs: ST-DRAWING, ST-PREVIEW, ST-RESOLVING, ST-LOADING, ST-DISABLED, ST-INTERRUPTED, M-RIBBON, M-PREVIEW, M-BREATH, M-VECTOR, E-SEED, E-ANCHOR, E-GATE, ENV-GARDEN, ENV-NIGHT, UI-TIMELINE, UI-PRIMARY, UI-MODAL, A-COLOR, A-MOTION, V-PULSE, V-THORN, V-EDGE, V-COLLISION, V-ORDER Constraints: preserve Image 1 visual language; same grid symbols and entity grammar; no new mechanics, currencies, characters, perspective, logos, or watermark