Use case: ui-mockup Asset type: authoritative mobile gameplay master for a GDD-bound Art Bible Primary request: Create a polished, implementation-oriented portrait mobile game screen for Refrain Garden, a deterministic top-down puzzle. Show a full 6x8 night-garden grid, three enabled border anchors, two numbered committed wind ribbons, one draft ribbon, two glyph-marked luminous seeds, matching sleeping flowers, coral thorns, one stone, one beat gate, combined cell-vector chevrons, and an exact four-beat preview. The visual must make it obvious that old currents remain and combine with the new current. Scene/backdrop: fixed orthographic indigo garden bed with subtle handmade paper and pressed-botanical texture; no perspective and no hidden cells Style/medium: realistic shippable 2D mobile UI mockup, layered tactile paper-light materials, crisp vector-like gameplay symbols, restrained premium indie polish; not concept art Composition/framing: one edge-to-edge 9:20 portrait interface centered inside the output; reserve solid dark indigo side gutters outside the centered 9:20 column if the generated canvas is wider; no phone hardware. Top safe-area status and Start/1/2/3/4 timeline, large central board, lower thumb zone with Commit and Cancel, 56px anchors, 48px controls. Lighting/mood: moonlit, calm, precise; cyan current light, warm bloom halos, coral danger accents Color palette: deep indigo #081425, garden surface #142940, pale stone #E9E2CE, cyan #55DFE6, coral #F06D62, warm gold #F1C66A; critical states also differ by glyph, outline, hatch, numeral, and chevron Text (verbatim): "BED 2 ยท 04", "RIBBONS 2/4", "START", "1", "2", "3", "4", "COMMIT", "CANCEL" Source refs: SCR-GAMEPLAY, ST-ACTIVE, ST-DRAWING, ST-PREVIEW, ST-RESOLVING, M-RIBBON, M-PREVIEW, M-BREATH, M-VECTOR, M-BLOOM, M-RETRY, E-SEED, E-FLOWER, E-ANCHOR, E-THORN, E-STONE, E-GATE, ENV-GARDEN, ENV-NIGHT, UI-TOPBAR, UI-TIMELINE, UI-PRIMARY, A-COLOR, A-MOTION, A-TEXT, A-HAPTIC, V-RIBBON, V-PULSE, V-BLOOM Constraints: entire board and every cell visible; exact flat grid; readable foreground/background separation; numbered ribbons; no overlap between HUD and board; no currencies, boosters, energy, shop, dialogue, characters, realistic 3D, camera perspective, decorative foliage over cells, extra mechanics, logos, or watermark Avoid: Blek-like freeform doodle field, Flow Free pipe presentation, neon cyberpunk, generic fantasy garden, photorealism, tiny text, illegible glyphs, cropped controls