Use case: ui-mockup Asset type: mobile failure result screen reference Input images: Image 1 is the authoritative gameplay master and locked visual reference Primary request: Create a Refrain Garden failure screen preserving the decisive beat. Show two different glyph seeds attempting the same highlighted cell, intersecting intent arrows, a coral collision symbol, Start/1/2/3/4 timeline stopped at beat 3, and plain-language cause. Offer Retry as primary, Inspect Timeline, and Home. Keep the board visible behind a restrained modal. Style/medium: polished shippable 2D mobile UI matching Image 1; coral danger with glyph and hatch redundancy, no flashing Composition/framing: one edge-to-edge 9:20 portrait screen, no phone hardware; decisive board upper area, explanatory modal lower area Text (verbatim): "CURRENTS COLLIDED", "Two seeds tried to share row 4, column 3 on beat 3.", "RETRY", "INSPECT TIMELINE", "HOME" Source refs: SCR-FAILURE, ST-FAILURE, M-RETRY, E-SEED, E-THORN, E-GATE, ENV-GARDEN, UI-TIMELINE, UI-MODAL, UI-PRIMARY, A-COLOR, V-THORN, V-EDGE, V-COLLISION, V-ORDER Constraints: preserve Image 1 palette and grid; no purchase, ad, countdown, shame copy, game over character, logos, or watermark