Use case: ui-mockup Asset type: mobile accessibility screen reference Input images: Image 1 is the authoritative gameplay master and locked visual reference Primary request: Create Refrain Garden's portrait Accessibility screen with a live miniature garden preview. Show Glyph Labels, High Contrast, Reduced Motion, Text Size at 125%, Step Preview, Haptics, Screen Reader Summaries, Music, and Effects as independent controls. The preview must show a glyph seed, matching flower, numbered ribbon, hatched thorn, solid stone, beat gate, anchor, and Start/1/2/3/4 buttons. Style/medium: polished shippable 2D mobile UI matching Image 1, practical implementation reference rather than concept art Composition/framing: one edge-to-edge 9:20 portrait screen, no phone hardware; live preview upper third, settings lower area, Reset and Done actions Text (verbatim): "ACCESSIBILITY", "GLYPH LABELS", "HIGH CONTRAST", "REDUCED MOTION", "TEXT SIZE 125%", "STEP PREVIEW", "HAPTICS", "SCREEN READER SUMMARIES", "MUSIC", "EFFECTS", "RESET", "DONE" Source refs: SCR-ACCESSIBILITY, E-SEED, E-FLOWER, E-ANCHOR, E-THORN, E-STONE, E-GATE, UI-TIMELINE, UI-PRIMARY, A-COLOR, A-MOTION, A-TEXT, A-HAPTIC Constraints: preserve Image 1 entity grammar; demonstrate non-color redundancy; no new assistive mechanic, currency, characters, logos, or watermark