Use case: ui-mockup Asset type: editable UI direction reference for a 2D mobile puzzle Art Bible Primary request: show a small coherent Pin & Bloom UI component system matching the supplied gameplay master Subject: home card, chapter card, level preview card, primary and secondary buttons, pause modal, jammed modal, result card, undo pause settings and accessibility icons, three-slot tray component Style/medium: polished flat 2D vector-like mobile UI, cut-paper restraint, matte enamel accents, slate outlines Composition/framing: light landscape component board with eight large readable groups and generous spacing; components shown straight-on; empty text areas; no device frame Lighting/mood: calm daylight, friendly, premium Color palette: match the gameplay master exactly and preserve semantic color roles Constraints: Image 1 is canonical; flat 2D only; UI must look editable and production-feasible; use symbol placeholders rather than words; show color-plus-symbol accessibility; no baked production copy Avoid: full 3D screens, isometric panels, dark UI, glassmorphism, neon, casino particles, extra currencies, timer, lives, ad buttons, dense tiny component catalog, fake paragraphs, watermark