Use case: compositing Asset type: mobile-game UI reference frame Image 1: edit target containing Home, Chapter Map, and Playing screen slices. Image 2: authoritative Layerline gameplay-master style and board-topology reference. Primary request: Change only the puzzle-board contents inside the lower Playing screen of Image 1. Replace the dense independent tile grid with the coherent overlapping hinged-shutter board topology from Image 2, scaled to fit the existing lower board frame. Preserve one visibly flipping shutter, integrated pill hinge tabs, one live mint route, two amber geometric terminals, and one separate dashed blue prospective route. Constraints: keep the entire Home screen, Layerline logo and text, Continue, Chapters, Settings, Chapter Map, module icons, numerals, lock states, lower screen container, "1-3" label, undo, restart, pause, margins, palette, lighting, typography, and overall portrait composition of Image 1 unchanged. Match Image 2's shutter geometry and material exactly. Keep all text verbatim and legible. Avoid: changing the upper screens; independent pipe tiles; dense rectangular tile grid; screws, bolts, rivets, paper, origami, stars, coins, characters, new text, watermark.