Create a polished portrait mobile-game reference frame at 9:20 for Foldwake. Source refs: SCR-GAMEPLAY, ST-ACTIVE, M-FOLD, M-PREVIEW, M-RESOLVE, M-RETRY, E-BOAT, E-HARBOR, E-REEF, E-TIDE, E-CREASE, ENV-CHART, ENV-STORM, UI-TOPBAR, UI-CREASE-RAIL, A-COLOR, V-FOLD. Fixed orthographic top-down 2D cut-paper nautical chart, full 4x5 board centered between top HUD and bottom thumb zone. Deep indigo sea, cream paper edges, soft fiber, warm amber lantern boats with pair glyphs, teal ring harbors with matching glyphs, jagged coral reef with diagonal hatch, broad tide arrow. Show one clear horizontal cyan dashed crease preview with arrowheads, dotted moving half, solid-wave stationary half, and ghosted projected rescue plus projected reef danger. Top bar shows simple icons and numerals for level, 2 boats, 3 creases, plus pause. Bottom uses one short instruction and no power-ups. Crisp readable cells, premium restrained papercraft, 2D not isometric, no characters, no coins, no shop, no hidden picture, no free-angle fold, no logos except the game title if needed. This is the sole gameplay master.